The POEGuy Sucky Boy Compendium
Siege Ballista Hierophant · Sucky Boy · Gear progression
Info
Path of Exile 3.28
Updated: May 16, 2026
🔗 POE-Vault Siege Guide
🔗 POE-Vault Shrapnel Guide
📝 Notion FAQ
📺 POEGuy YouTube
Progression timeline representation made by BigCookies and build by POEGuy
💡 General Note: This is a companion site for getting a general idea of how to progress the build at each stage. So read POEGuy's full guide, watch the videos for deeper explanations, and ask for help on the Discord Server when needed.
Gear progression varies with lucky drops and market prices.
Phase 1: EA-Phase Level 30-78
🟠 Mandatory Uniques
- •
Quill Rain- Take the Projectile Speed to Damage mastery once available; aim for high Projectile Speed.
- Avoid Foulborn versions that replace Projectile Speed with Increased Area of Effect; it is a damage nerf.
✨ Nice to Have Uniques
- •
Skirmish (+1 Totem; strong budget quiver before the Siege swap). - •
Replica Dragonfang's Flight (Explosive Arrow version). - •
Wilma's Requital - •
Prismweave (leveling damage). - •
Immortal Flesh (early mapping sustain). - •
Daresso's Defiance (Onslaught source). - •
The Brass Dome (Maximum Resistances; no extra Crit Damage taken). - •
Lioneye's Vision (Only with 25% chance to Avoid Projectiles Foulborn mod).
🧪 Flask Setup
- •
Life Flask: Divine Life Flask with Immunity to Corrupted Blood and Bleeding. - •
Utility 1: Start with the Granite Flask and then aim for the Rumi's Concoction flask. Provides massive physical damage reduction and block chance. - •
Utility 2: Jade Flask for evasion. - •
Utility 3: Quicksilver Flask for movement speed. - •
Utility 4: Amethyst Flask for Chaos Resistance.
Rolling & Setup
- •Prefixes: % Duration, % Charge Recovery, or % Max Charges.
- •Suffixes: % Armour, % Crit Chance, % Evasion, or % Movement Speed.
- •Warning: Flask suffixes do not stack! If you activate multiple flasks with the same suffix, only the highest value applies. Ensure each magic flask has a unique suffix.
- •Automation: Enchant magic utility flasks with Used When Charges Reach Full via Crafting Bench or Instilling Orbs.
- •Prep: 20% quality with Glassblower's Baubles.
⚪ Baseline Gear
- •
Starter Bow: Look for a high % Increased Attack Speed bow. (The tooltip lies to you, don't use it to compare damage! THE TOOLTIP DOESNT CALCULATE EA FUSE DAMAGE!!!)
🟡 Nice to Have Rares
- •
Rare: 4-passive totem cluster jewel with Sleepless Sentries.- Warning: Do not allocate all nodes on the cluster! Only path through Sleepless Sentries to the jewel socket. The wasted point from when you allocate the entire cluster could go to main-tree for Dexterity, crit, or life instead.
- Author's Note: If it also rolls Ancestral Reach, only allocate Sleepless Sentries until you can still hit 2000 Dexterity with the extra point; this build is very skill-point starved.
- •
Amulet- Look for +1 to Level of all Fire Skill Gems
- Anoint Divine Judgement:
Sepia,
Teal,
Black
- •
Rings - •
Rare Quiver - For before Skirmish (WARNING: NO PIERCE)- Best bases:
- Broadhead Arrow Quiver
- Primal Arrow Quiver
- Two-Point Arrow Quiver
- Feathered Arrow Quiver
- Best bases:
- •
Rare Boots (Preferably Armour / Evasion base) (Look for +25% Movement Speed).-
Eater of Worlds Ichor any of the following:
- Regenerate #% of Life per second per Endurance Charge- #% increased Armour from Equipped Helmet and Gloves- #% increased Life Regeneration rate
-
Searing Exarch Ember any of the following:
- #% increased Action Speed- #% increased Movement Speed- #% increased Damage per Endurance Charge
-
Eater of Worlds Ichor any of the following:
- •
Rare Gloves (Preferably Armour / Evasion base)-
Eater of Worlds Ichor any of the following:
- Inflict Fire Exposure on Hit, applying #% to Fire Resistance- +#% chance to Suppress Spell Damage- #% increased Evasion Rating from Equipped Helmet and Boots
-
Searing Exarch Ember any of the following:
- #% increased Attack Speed- #% chance to Intimidate Enemies for 4 seconds on Hit- Ignites you inflict spread to other Enemies within # metres- #% increased Damage per Frenzy Charge
-
Eater of Worlds Ichor any of the following:
- •
Rare Helmet (Preferably Armour / Evasion base)-
Eater of Worlds Ichor any of the following:
- #% of Physical Damage from Hits taken as X elemental Damage- #% increased Attack Damage- Damage Penetrates #% Fire Resistance
-
Searing Exarch Ember any of the following:
- #% reduced Mana Cost of Attacks (Only if struggling with mana)- #% of X Damage taken Recouped as Life- +#% to maximum Lightning Resistance- #% increased Area of Effect
-
Eater of Worlds Ichor any of the following:
- •Rare Belt (Choose One Path):
-
Choice A: Regular Rare Belt
-
Choice B: Cord Belt
Anoint Ash, Frost, and Storm:
Sepia,
Crimson,
Crimson
-
Choice A: Regular Rare Belt
- •
Body Armour (Preferably Armour / Evasion base)-
Eater of Worlds Ichor any of the following:
- #% of Physical Damage from Hits taken as an elemental type- #% Chance to Block Attack Damage- #% Chance to Block Spell Damage- #% increased Armour- +#% to all Elemental Resistances
-
Searing Exarch Ember any of the following:
- +#% to all maximum Resistances- +#% maximum to an elemental resistance type- #% of Damage taken Recouped as Life- #% increased effect of Non-Curse Auras from your Skills
-
Eater of Worlds Ichor any of the following:
📈 Stats to look for on rare items
General Baseline (All Rares)
80+ Maximum Life
60%+ Elemental Resistances
Ring & Belt Bonus (Nice to Have): % Increased Damage with Elemental Attacks, % Increased Fire Damage
Quiver Priorities
Standard: 80+ Life & 60%+ Elemental Resistances
Bonus Stats: #% increased Attack Speed, #% increased Damage with Bow Skills
💡 Phase Notes & Crafting
- •Flask Reminder: Remember to Check your flask setup after finishing acts and map progression. They are a huge defensive power boost.
- •Utility Gems: Keep Frost Bomb, Ensnaring Arrow, and Frenzy at level 1.
- Frost Bomb: Can add a high Intelligence requirement and can cause you to die in elemental reflect maps if leveled too high.
- Frenzy: Effect does not scale with level—only quality. Also keeps mana cost low to make it easier to trigger with Manaforged Arrows.
- Ensnaring Arrow: At level 1, easier mana cost threshold so you can trigger it reliably with Manaforged Arrows.
- •Vendor Tip: Look for 4-link items (2G-2R) at vendors.
- •EA Warning: Avoid Penetrating Arrow Quivers entirely during EA-Phase; Pierce, Chaining, or Splitting prevents Explosive Arrow fuses from sticking.
- •Crafting: Rings can be crafted with
Deafening or Shrieking Essence of Anger for % fire damage. - •Catalysts: Use
Turbulent Catalysts on accessories with % Fire Damage or Elemental Damage. - •Eldritch Crafting: Eldritch Ichor and Eldritch Ember can be used on rare non-corrupted Armour pieces to add extra powerful implicit mods.
- •Acquisition: Rare equipment can also be acquired from trade or the Breach Genesis tree using Provisioning Wombgifts.
Phase 2: Early-Siege Days 1-3 | 50c Invested
⚠️ Do Not Rush the Transition!
🛑 The Rule: Do not swap to Siege Ballista early.
⚡ The Power: Explosive Arrow + Quill Rain easily carries you deep into red maps.
📉 The Consequence: Rushing before you are fully geared leaves you weak and often causes major passive tree mistakes.
🎯 Requirements: Level 78 minimum; mid-80s is safer if gear is weak. Ensure your Siege Ballista gem is at least level 15 and has 20% quality before swapping. 1400 Dexterity (allows you to do early red maps comfortably).
📋 Example POB: Example POB (Still in progress; will be added at a later date.)
🏆 Goal: 1600 Dexterity
🟠 Uniques & Corruptions
Budget Note: Corruptions are nice-to-have marginal upgrades. Do not overspend; this Siege setup should usually stay around 15-20 Divines before you consider moving currency into Shrapnel Ballista.
- •
Weapon: Iron Commander (19-20% Attack Speed; Blessed Orb the implicit Crit Chance). - •
Body Armour: Briskwrap (5-link required for the transition). - •
Helmet: Fractal Thoughts (CRITICAL: keep Strength higher than Intelligence; aim for 35-40% Crit Multi). - •
Quiver: The Poised Prism (Blessed Orb the implicit; aim for good Resistance rolls). - •
Gloves: Hrimsorrow - •
Amulet: Astramentis- Anoint Shaman's Dominion:
Clear,
Azure,
Silver
Budget Amulet: Hyrri's Truth
DO NOT enable Level 30 Precision; aim for ~80 Dexterity and ~50% Crit Multi.
- Anoint Shaman's Dominion:
🧪 Flask Setup
- •
Life Flask: Divine Life Flask with Immunity to Corrupted Blood and Bleeding. - •
Utility 1: Start with the Granite Flask and then aim for the Rumi's Concoction flask. Provides massive physical damage reduction and block chance. - •
Utility 2: Jade Flask for evasion. - •
Utility 3: Quicksilver Flask for movement speed. - •
Utility 4: Amethyst Flask for Chaos Resistance.
Rolling & Setup
- •Prefixes: % Duration, % Charge Recovery, or % Max Charges.
- •Suffixes: % Armour, % Crit Chance, % Evasion, or % Movement Speed.
- •Warning: Flask suffixes do not stack! If you activate multiple flasks with the same suffix, only the highest value applies. Ensure each magic flask has a unique suffix.
- •Automation: Enchant magic utility flasks with Used When Charges Reach Full via Crafting Bench or Instilling Orbs.
- •Prep: 20% quality with Glassblower's Baubles.
💎 Jewels
🚫 OMIT: Watcher's Eye, Split Personality & Garukhan's Flight.
They are expensive early on; add them in Mid-Siege instead!
They are expensive early on; add them in Mid-Siege instead!
- •
Unique: 4x Fluid Motion (buy 22-24 Dexterity rolls). - •
Unique: 1x Careful Planning (buy 22-24 Dexterity rolls). - •
Unique: 1x Brutal Restraint (must beat Fluid Motion; target at least 1x 5% Dexterity + 1x 20 flat Dexterity). - •
Rare: 20+ Dexterity abyss jewel. - •
Rare: 4-passive totem cluster jewel with Sleepless Sentries.- Warning: Do not allocate all nodes on the cluster! Only path through Sleepless Sentries to the jewel socket. The wasted point from when you allocate the entire cluster could go to main-tree for Dexterity, crit, or life instead.
- Author's Note: If it also rolls Ancestral Reach, only allocate Sleepless Sentries until you can still hit 2000 Dexterity with the extra point; this build is very skill-point starved.
- •
Rare: 1x Rare Jewel with % Maximum Life and flat Dexterity.
🟡 Rare Gear
💡 Catalysts: Apply
Intrinsic Catalysts to jewelry and belts for 20% catalyst quality.
- •
Rare Rings (Option: Fractured rings with +# to all Attributes) - •
Stygian Vise Belt - •
Rare Boots (Look for +25% Movement Speed).
📈 Stats to look for on rare items
General Baseline (All Rares)
80+ Maximum Life
60%+ Elemental Resistances
43+ Dexterity
💡 Phase Notes & Crafting
- •Flask Reminder: Remember to Check your flask setup after finishing acts and map progression. They are a huge defensive power boost.
- •Swap Safety: If Dexterity, resistances, flasks, or the Fractal Thoughts stat rule are not solved, stay EA-Phase a little longer.
- •Utility Gems: Keep Frost Bomb, Ensnaring Arrow, and Frenzy at level 1.
- Frost Bomb: Can add a high Intelligence requirement and can cause you to die in elemental reflect maps if leveled too high.
- Frenzy: Effect does not scale with level—only quality. Also keeps mana cost low to make it easier to trigger with Manaforged Arrows.
- Ensnaring Arrow: At level 1, easier mana cost threshold so you can trigger it reliably with Manaforged Arrows.
- •Catalysts: Apply
Intrinsic Catalysts to jewelry and belts for 20% catalyst quality. - •Crafting: You can use
Shrieking Essence of Sorrow and move up to Deafening Essence of Sorrow for early siege where currency is tight, to guarantee high Dexterity. - •Omit: Watcher's Eye, Split Personality & Garukhan's Flight. They are expensive early on; add them in Mid-Siege instead.
Phase 3: Mid-Siege Days 4-7 | 2 Div Invested
🎯 Requirements: Ensure you have at least a 5-link bow and quality on all skill gems.
📋 Example POB: Example POB (Still in progress; will be added at a later date.)
🏆 Goal: 1800 Dexterity (At 1800 you will be effortlessly blasting red maps).
🔮 Skill Gem Upgrades
- •Enhance Support (Level 4): Link it with Siege Ballista inside a Briskwrap with +1 Socketed Gems. This pushes Siege Ballista to the Level 22 totem breakpoint and scales Enhance for huge Attack Speed.
- Enhance must be Level 4 to beat a Level 20, 20% quality Faster Attacks Support. Do not use a lower-level Enhance—Level 1 does nothing, and Level 3 is still not quite enough to beat Faster Attacks.
- •3.28 Imbued Gem: Use a green
Coin of Skill on a 20/20 uncorrupted Siege Ballista. Best hits: Returning Projectiles, Cold Penetration, Hypothermia, Momentum, or Faster Attacks.
🟠 Uniques & Corruptions
Budget Note: Corruptions are nice-to-have marginal upgrades. Do not overspend; this Siege setup should usually stay around 15-20 Divines before you consider moving currency into Shrapnel Ballista.
- •
Weapon: Iron Commander - •
Body Armour: Briskwrap (Corruptions: +2 Projectile Gems or +1 Socketed Gems for Level 22 Siege Ballista and +1 totem). - •
Helmet: Fractal Thoughts (Keep Strength higher than Intelligence for the 15% Dexterity bonus; Corruptions: +2 Aura Gems, +2 AoE Gems, or % Maximum Life). - •
Quiver: The Poised Prism - •
Gloves: Hrimsorrow - •
Boots: Garukhan's Flight (Corruption: % Increased Movement Speed). - •
Amulet: Astramentis- Anoint Shaman's Dominion:
Clear,
Azure,
Silver
- Anoint Shaman's Dominion:
🧪 Flask Setup
- •
Life Flask: Divine Life Flask with Immunity to Corrupted Blood and Bleeding. - •
Utility 1: Start with the Granite Flask and then aim for the Rumi's Concoction flask. Provides massive physical damage reduction and block chance. - •
Utility 2: Jade Flask for evasion. - •
Utility 3: Quicksilver Flask for movement speed. - •
Utility 4: Amethyst Flask for Chaos Resistance.
Rolling & Setup
- •Prefixes: % Duration, % Charge Recovery, or % Max Charges.
- •Suffixes: % Armour, % Crit Chance, % Evasion, or % Movement Speed.
- •Warning: Flask suffixes do not stack! If you activate multiple flasks with the same suffix, only the highest value applies. Ensure each magic flask has a unique suffix.
- •Automation: Enchant magic utility flasks with Used When Charges Reach Full via Crafting Bench or Instilling Orbs.
- •Prep: 20% quality with Glassblower's Baubles.
💎 Jewels
- •
Unique: 3x Fluid Motion (buy 22-24 Dexterity rolls). - •
Unique: +2 Attributes Light of Meaning (use while pushing toward 2000 Dexterity). - •
Unique: 1x Brutal Restraint (target 2x 5% Dexterity + 1x 20 flat Dexterity). - •
Unique: 1x Split Personality (+5 Dexterity / +40 Armour; Life or Strength second stat is fine). - •
Unique: 1x Watcher's Eye (Chance to Evade while affected by Grace). - •
Rare: 4-passive totem cluster jewel with Sleepless Sentries.- Warning: Do not allocate all nodes on the cluster! Only path through Sleepless Sentries to the jewel socket. The wasted point from when you allocate the entire cluster could go to main-tree for Dexterity, crit, or life instead.
- Author's Note: If it also rolls Ancestral Reach, only allocate Sleepless Sentries until you can still hit 2000 Dexterity with the extra point; this build is very skill-point starved.
🟡 Rare Gear
💡 Catalysts: Apply
Intrinsic Catalysts to jewelry and belts for 20% catalyst quality.
- •
Synthesised Belt with % Dexterity (Check the roll range carefully to avoid scammers). - •Rings (Choose One Path):
- Choice A: Synthesised Rings (% Dexterity or flat Dexterity). (Note: Avoid Bone rings and Unset rings)
-
Choice B: 2x Redeemer influence rings paired with
Bound By Destiny with the following mod: (10–15)% increased Dexterity if 2 Redeemer Items are Equipped.
- Choice C: Fractured rings with +# to all Attributes.
📈 Stats to look for on rare items
General Baseline (All Rares)
80+ Maximum Life
60%+ Elemental Resistances
51+ Dexterity
💡 Phase Notes & Crafting
- •Utility Gems: Keep Frost Bomb, Ensnaring Arrow, and Frenzy at level 1.
- Frost Bomb: Can add a high Intelligence requirement and can cause you to die in elemental reflect maps if leveled too high.
- Frenzy: Effect does not scale with level—only quality. Also keeps mana cost low to make it easier to trigger with Manaforged Arrows.
- Ensnaring Arrow: At level 1, easier mana cost threshold so you can trigger it reliably with Manaforged Arrows.
- •Catalysts: Apply
Intrinsic Catalysts to jewelry and belts for 20% catalyst quality. - •Synth Warning: Check the roll range carefully on Synthesised Belts to avoid scammers. Ensure implicit is natively 13-15% before applying catalysts.
- •Crafting: You can use
Deafening Essence of Sorrow to guarantee high Dexterity. - •Bound by Destiny: If you use the Redeemer ring setup, this jewel will replace your Watcher's Eye slot.
- •Illegal Combinations: Be aware of illegal item combinations. Some influence combos are forbidden by GGG in the coding:
- Influenced items cannot be fractured.
- Synthesis items cannot be influenced.
- Influenced items cannot be split.
- But Split items can become Influenced items.
Phase 4: Late-Siege Days 7+ | 10d+ Invested
🎯 Requirements: Complete Mid-Siege gear foundation.
📋 Example POB: Example POB (Still in progress; will be added at a later date.)
🏆 Goal: 2000 Dexterity (Do not push past 2000 Dexterity; if you want to invest further, transition into Shrapnel Ballista instead).
🔮 Skill Gem Upgrades
- •Enhance Support (Level 4): Link it with Siege Ballista inside your rare body armour with +1 to Socketed Dexterity Gems. Both gems are green, so the armour scales Siege Ballista and pushes Enhance toward nearly 250% increased Attack Speed.
- Enhance must be Level 4 to beat a Level 20, 20% quality Faster Attacks Support. Do not use a lower-level Enhance—Level 1 does nothing, and Level 3 is still not quite enough to beat Faster Attacks.
- •3.28 Imbued Gem: Use a green
Coin of Skill on a 20/20 uncorrupted Siege Ballista. Prioritize Returning Projectiles, Cold Penetration, Hypothermia, Momentum, or Faster Attacks.
🟠 Uniques & Corruptions
Budget Note: Corruptions are nice-to-have marginal upgrades. Do not overspend; this Siege setup should usually stay around 15-20 Divines before you consider moving currency into Shrapnel Ballista.
- •
Weapon: Iron Commander - •
Helmet: Fractal Thoughts (Keep Strength higher than Intelligence for the 15% Dexterity bonus; Corruptions: +2 Aura Gems, +2 AoE Gems, or % Maximum Life). - •
Quiver: The Poised Prism (Corruptions: Adds flat Cold Damage or Bow Attacks fire an Additional Arrow). - •
Gloves: Hrimsorrow (Corruptions: Crit Chance for Attacks, Attack Speed, or Maximum Life). - •
Boots: Garukhan's Flight (Corruption: % Increased Movement Speed). - •
Amulet: Astramentis
Intrinsic Catalyst. Anoint Shaman's Dominion:
Clear,
Azure,
Silver
🧪 Flask Setup
- •
Life Flask: Divine Life Flask with Immunity to Corrupted Blood and Bleeding. - •
Utility 1: Start with the Granite Flask and then aim for the Rumi's Concoction flask. Provides massive physical damage reduction and block chance. - •
Utility 2: Jade Flask for evasion. - •
Utility 3: Quicksilver Flask for movement speed. - •
Utility 4: Amethyst Flask for Chaos Resistance. Swap to a Diamond Flask or Sulphur Flask once your Chaos Resistance is capped via The Light of Meaning jewel.
Rolling & Setup
- •Prefixes: % Duration, % Charge Recovery, or % Max Charges.
- •Suffixes: % Armour, % Crit Chance, % Evasion, or % Movement Speed.
- •Warning: Flask suffixes do not stack! If you activate multiple flasks with the same suffix, only the highest value applies. Ensure each magic flask has a unique suffix.
- •Automation: Enchant magic utility flasks with Used When Charges Reach Full via Crafting Bench or Instilling Orbs.
- •Prep: 20% quality with Glassblower's Baubles.
💎 Final Jewels
- •
Unique: 3x Fluid Motion (buy 24 Dexterity rolls). - •
Unique: 1x Brutal Restraint (target 2x 5% Dexterity + 1x 20 flat Dexterity). - •
Unique: 1x Split Personality (+5 Dexterity / +40 Armour; socket far from start). - •
Unique: 1x Watcher's Eye (Chance to Evade while affected by Grace). - •
Unique: % Chaos Resistance Light of Meaning (swap in once 2000 Dexterity is solved). - •
Rare: 4-passive totem cluster jewel with Sleepless Sentries.- Warning: Do not allocate all nodes on the cluster! Only path through Sleepless Sentries to the jewel socket. The wasted point from when you allocate the entire cluster could go to main-tree for Dexterity, crit, or life instead.
- Author's Note: If it also rolls Ancestral Reach, only allocate Sleepless Sentries until you can still hit 2000 Dexterity with the extra point; this build is very skill-point starved.
🏹 Also on Shrapnel Ballista: If you move past 2000 Dexterity on Siege, several items carry straight over—especially % Chaos Resistance Light of Meaning, Watcher's Eye (Grace evade), and Astramentis. See Shrapnel Ballista and Timeless Jewel Guide for the full Shrapnel timeline.
🟡 Rare Gear
💡 Catalysts: Apply
Intrinsic Catalysts to jewelry and belts for 20% catalyst quality.
- •
Synthesised Belt with % Dexterity (Check the roll range carefully to avoid scammers). - •
Special Rare Body Armour: Redeemer + Hunter body armour. Redeemer supplies elevated % Dexterity and +1 to Socketed Dexterity Gems; Hunter supplies Attack Crit and Additional Curse.
Crafting method: Refer to the Notion Crafting Guide. - •Endgame Rings (Choose One Path):
- Choice A: Synthesised Rings (% Dexterity or 16+ flat Dexterity). (Note: Avoid Bone rings and Unset rings)
-
Choice B: 2x Redeemer influence rings paired with
Bound By Destiny with the following mod: (10–15)% increased Dexterity if 2 Redeemer Items are Equipped.
📈 Stats to look for on rare items
General Baseline (All Rares)
80+ Maximum Life
60%+ Elemental Resistances
51+ Dexterity
💡 Phase Notes & Crafting
- •Utility Gems: Keep Frost Bomb, Ensnaring Arrow, and Frenzy at level 1.
- Frost Bomb: Can add a high Intelligence requirement and can cause you to die in elemental reflect maps if leveled too high.
- Frenzy: Effect does not scale with level—only quality. Also keeps mana cost low to make it easier to trigger with Manaforged Arrows.
- Ensnaring Arrow: At level 1, easier mana cost threshold so you can trigger it reliably with Manaforged Arrows.
- •Catalysts: Apply
Intrinsic Catalysts to jewelry and belts for 20% catalyst quality. - •Synth Warning: Check the roll range carefully on Synthesised Belts to avoid scammers. Ensure implicit is natively 13-15% before applying catalysts.
- •Armour Crafting: Use a Redeemer + Hunter body armour; see the Notion Crafting Guide.
- •Crafting: You can use
Deafening Essence of Sorrow to guarantee high Dexterity. - •Bound by Destiny: If you use the Redeemer ring setup, this jewel will replace your Watcher's Eye slot.
- •Illegal Combinations: Be aware of illegal item combinations. Some influence combos are forbidden by GGG in the coding:
- Influenced items cannot be fractured.
- Synthesis items cannot be influenced.
- Influenced items cannot be split.
- But Split items can become Influenced items.
TL;DR Crafting and Notes Quick Reference
Armour, Flasks & Swap Checklist Implicits · Gem imbue · Ready checks
🛡️ Armour & Flasks
- •Eldritch Implicits (EA-Phase): Use Searing Exarch Embers and Eater of Worlds Ichors on your non-corrupted Rare Helmet, Gloves, Boots, and Body Armour to add powerful implicit mods.
- •Endgame body armour: Redeemer + Hunter Conquest Lamellar. Redeemer gives elevated % Dexterity and +1 to Socketed Dexterity Gems; Hunter gives Attack Crit and Additional Curse. Follow the Notion Crafting Guide for the full sequence.
- •Harvest bow enchant: Horticrafting on the bow—1% increased Attack Speed per 8% Quality (DPS).
- •3.28 Imbued Gem: Use a green
Coin of Skill only on a 20/20 uncorrupted Siege Ballista. Best hits are Returning Projectiles, Cold Penetration, Hypothermia, Momentum, or Faster Attacks. - •Flask rolling & automation: Optimize magic utility flasks for permanent defensive uptime.
- Roll: Use
Orbs of Alteration until you hit your target mod pairs. - Prefixes: % Duration, % Charge Recovery, or % Max Charges.
- Suffixes: % Armour, % Crit Chance, % Evasion, or % Movement Speed—one unique type per flask.
- Quality: 20% quality with Glassblower's Baubles.
- Automation: Enchant with Used When Charges Reach Full via Crafting Bench or Instilling Orbs.
- Warning: Flask suffixes do not stack—only the highest value applies if duplicated. Full walkthrough in Mid/Late Flask Setup.
- Roll: Use
- •Item Acquisition: Rare equipment can also be acquired from trade or the Breach Genesis tree using Provisioning Wombgifts.
✅ Swap Checklist
- •Minimum: Level 78, first 3 Labs, Siege Ballista at level 15 with 20% quality, and 1400+ Dexterity.
- •Fractal Thoughts: Strength must be higher than Intelligence.
- •EA Projectile Rule: no Pierce, Chaining, or Splitting during EA-Phase; fuses must stick. Keep 0 Pierce later for Ensnaring Arrow.
- •Utility Gems: Keep Frost Bomb, Ensnaring Arrow, and Frenzy at level 1.
- Frost Bomb: Can add a high Intelligence requirement and can cause you to die in elemental reflect maps if leveled too high.
- Frenzy: Effect does not scale with level—only quality. Also keeps mana cost low to make it easier to trigger with Manaforged Arrows.
- Ensnaring Arrow: At level 1, easier mana cost threshold so you can trigger it reliably with Manaforged Arrows.
- •Delay: Bad Siege gear at 78 feels worse than staying EA-Phase a few more levels.
Setup & Quality Catalysts · Harvest · Final slams
💍 Pre-craft setup
- •Catalysts: Apply
Intrinsic Catalysts to jewelry and belts for 20% catalyst quality.
🌿 Bench & finishers
- •Harvest Fix: Use the Horticrafting bench to swap resistance types when the tier is good but the element is wrong.
- •Final Slam: If your finished rare has an open affix, use an
Exalted Orb for a free extra stat.
📌 Crafting reminders
- •Illegal Combinations: Be aware of illegal item combinations. Some influence combos are forbidden by GGG in the coding:
- Influenced items cannot be fractured.
- Synthesis items cannot be influenced.
- Influenced items cannot be split.
- But Split items can become Influenced items.
Jewelry Crafting EA fire · Siege dexterity · Synth checks
🛠️ Step-by-Step Crafting Walkthroughs
🔥 EA-Phase Ring/Belt
- Base: Acquire an item base (e.g., Amethyst Ring or Cord Belt).
- Prep: (Optional) Apply
Turbulent Catalysts directly on the item for 20% catalyst quality and stronger elemental damage modifiers. - Roll: Use
Deafening/Shrieking Essence of Anger to upgrade it (or reroll it), guaranteeing % Fire Damage. (Essences above Screaming will reroll rare items without needing to scour them first). - Target: Repeat until the item rolls a high Maximum Life modifier (+70 or higher) and at least one good Elemental Resistance.
- Finish (Crafting Bench): Craft whichever stat is missing.
- Ring/Belt Life: +(41-55) to Maximum Life.
- Ring/Belt Resistances: +(29-35)% to a single Elemental Resistance, or +(17-20)% to a dual Elemental Resistance.
- Ring Utility: Non-Channelling Skills have -5 to Total Mana Cost.
- Open affix: Use an
Exalted Orb for one extra stat.
🏹 Siege Phase Ring/Belt
- Base: Acquire one of the following bases:
- Synthesised Base (with % Dexterity implicit).
- Warning: Check roll ranges carefully! Ensure belt implicits are natively 13-15% Dexterity before buying/catalysting. Avoid Bone Rings or Unset Rings.
- Fractured Base (with +# to all Attributes).
- Redeemer Influenced Base (if using Bound by Destiny).
- Synthesised Base (with % Dexterity implicit).
- Prep: Apply
Intrinsic Catalysts directly on the item for 20% catalyst quality (Magic/Rare is fine). - Roll: Use
Deafening/Shrieking Essence of Sorrow to upgrade/reroll it, guaranteeing Tier 1 flat Dexterity. (Essences above Screaming will reroll rare items without needing to scour them first). - Target: Repeat until the item rolls a high Maximum Life modifier (+70 or higher) and required Resistances.
- Finish (Crafting Bench): Craft whichever stat is missing.
- Ring/Belt Life: +(41-55) to Maximum Life.
- Ring/Belt Resistances: +(29-35)% to a single Elemental Resistance, or +(17-20)% to a dual Elemental Resistance.
- Ring Utility: Non-Channelling Skills have -5 to Total Mana Cost.
- Open affix: Use an
Exalted Orb for one extra stat.
Cluster Jewel Crafting Sleepless Sentries · Point efficiency
- Base: Medium Cluster Jewel with Totem Damage enchant—ilvl 68+, 4 passives (5 is fine on 2-notable clusters; ilvl 68-74 keeps the pool cleaner).
- Method: Spam
Orbs of Alteration and
Orbs of Augmentation until you hit Sleepless Sentries. - Target: Use a
Regal Orb. Try to hit Ancestral Reach.
- Warning: Do not allocate all nodes on the cluster! Only path through Sleepless Sentries to the jewel socket. The wasted point from when you allocate the entire cluster could go to main-tree for Dexterity, crit, or life instead.
- Author's Note: If you hit both notables, only take Sleepless Sentries until you can still reach 2000 Dexterity; this build is very skill-point starved.
- Trade: Searching by notable names is usually fastest.